then dethroned "Ball" with a sharp attack. LIGHT BLUE - "Ball" is "Small." You waited, still, for this opportunity. There is a glitch in which if the ball is made small enough, it can be pushed out of the rink and off the cliff. Checking the hole just says "There’s a hole here." If the kill counter for Snowdin is exhausted (on a Neutral or Genocide Route), the ball disappears, and the game cannot be played. Checking the hole before the ball is pushed into it brings up an excited reaction to the hole. These flags provide a description of how the ball was handled, which is thought to be related to the personalities of the six human SOULs, and then awards the protagonist with a certain amount of GOLD. Sinking the ball into the hole causes a flag of a certain color to spring up out of the hole. There are ice tiles near the end of this course that prohibit movement and cause the ball to shrink faster. Once the ball is pushed, it must be continuously pushed or else it shrinks and melts, then returns to the beginning of the course. The game works similar to a game of mini-golf where the protagonist must push the ball into the hole at the end of a tampered snow course. The Ball Game is an optional puzzle game found immediately after the Invisible Electricity Maze. The protagonist then walks closer to Papyrus Papyrus gets nervous but then complains about the protagonist not liking puzzles and leaves. Papyrus becomes nervous, and then believes that the protagonist is having culture shock and explains that it is a tradition in the Underground to suffer through puzzles. On the Genocide Route, the protagonist walks to the middle of the maze while Papyrus is monologuing. The protagonist in front of the Invisible Electricity Maze. Afterwards, he just responds with " HUMANS." Backing away again causes Papyrus to ask if the protagonist treats their mother the same way when she makes them a puzzle. If the protagonist attempts to walk away from this puzzle, Papyrus asks the protagonist not to be rude since they made the puzzle for them. The maze cannot actually harm the protagonist if they touch the "invisible wall" and get electrocuted. Papyrus then walks to the protagonist in order to give them the orb while accidentally leaving footprints that show the correct path. This puzzle always begins electrocuting Papyrus, who is holding the electric orb and is on the exit, no matter where the protagonist enters the maze. The Invisible Electricity Maze is one of the first puzzles encountered in Snowdin Forest.
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